Name |
Short Description |
Stat |
Acrobatics
|
The ability to perform flips, jumps, and rolls like a circus
acrobat. You can also jump and flip over an obstacle, landing
on your feet, ready to fight.
|
DEX |
Acting
|
The ability to act; to assume a role or character. Someone
who is skilled in this can fake moods or emotions, or hide
his true identity.
|
PRE |
Animal Handler
|
The skills of animal handling, training, and care as applicable.
|
INT |
Athletics
|
Basic Athletics skills; flipping, leaping, escaping, throwing,
swimming.
|
DEX |
Boating
|
The ability to handle boats -- sailboats, motorboats, ocean
liners, etc.
|
REF |
Bribery
|
A character with this skill knows when to bribe someone,
how to approach him, and how much to offer.
|
PRE |
Bugging
|
The ability to properly implant and operate listening, visual,
or other sensing devices ("bugs.")
|
TECH |
Bureaucratics
|
You know how to deal with bureaucrats, cut out red tape,
who to talk to, how to reach them, and how to extract information
from bureaucracies.
|
PRE |
Business
|
Knowledge of basic business practices, laws of supply and
demand, employee management, accounting, procurement, sales,
marketing.
|
INT |
Climbing
|
Ability to climb unusually difficult walls, trees, and buildings,
as long as there are handholds. The basic climbing speed is
2 m per phase.
|
STR |
Computer
Operation
|
The ability to operate computers -- to run programs and perform
basic operations.
|
INT |
Computer
Programming
|
The ability to write computer programs, debug problems, and
install software.
|
INT |
Concealment
|
You can hide things and find things that other people have
hidden - like important papers, weapons, jewels, artifacts,
drugs, and so forth.
|
INT |
Concentration
|
The abilities of focus and mental control. This would encompass
feats of memory, recall, physiological control, and Mental
Powers.
|
WILL |
Conspiracy
|
Knowledge of how to influence individuals and organizations
secretly, and how to plan and orchestrate such plans.
|
INT |
Contortionist
|
The ability to manipulate your body to get out of ropes and
similar bonds. You may also contort your body to fit into
generally inaccessible places or spaces.
|
DEX |
Conversation
|
This ability allows you to extract information from people
with careful conversation. The use of this skill takes time,
and if the roll is missed, the subject realizes he is being
pumped for information.
|
PRE |
Criminology
|
You know how to look for clues, dust for fingerprints, examine
evidence, do ballistic tests, examine records, search through
files, and so on.
|
TECH |
Cryptography
|
The ability to solve simple ciphers and encrypt or decode
messages.
|
INT |
Deduction
|
This is the art of taking several facts and leaping to an
inobvious conclusion.
|
INT |
Demolitions
|
The ability to properly use, handle, set, and defuse explosives.
|
TECH |
Disguise
|
The ability to change a character’s appearance through makeup,
costumes, body language, and facial expression.
|
TECH |
Driving
|
Driving cars, motorcycles, jeeps, trucks, tanks, hovercraft,
and other ground vehicles. Generally, this skill must be purchased
for one class of vehicles.
|
REF |
Education
|
General knowledge, such as math, history, science, trivia,
or current events.
|
INT |
Electronics
|
The ability to identify, understand, repair, and rewire electronic
devices.
|
TECH |
Espionage
|
Gathering and assessing intelligence and orchestrating spy
operations.
|
INT |
Evade
|
Basic skill at getting out of the way of someone who is trying
to hit you.
|
DEX |
Expert
|
Any one field of knowledge: stamps, gardening, military history,
anime trivia, and so forth. This can be a hobby, or an in-depth
knowledge of a specific field or area.
|
INT |
First
Aid
|
This skill enables the character to stop bleeding, repair
damage, and generally keep someone alive.
|
TECH |
Forensic
Medicine
|
The ability to perform autopsies on corpses.
|
TECH |
Forgery
|
The ability to create false documents, identification, currency,
and so forth.
|
TECH |
Gambling
|
The ability to win gambling games that require some skill,
such as blackjack, poker, and more exotic games. A character
may also use this skill to cheat.
|
TECH |
Gunnery
|
Firing vehicle-mounted weapons, ship-mounted weapons, and
artillery.
|
REF |
Hacking
|
This skill allows a character to break computer security,
avoid being traced through a network, and break into secure
data.
|
INT |
Hand to Hand
|
Basic skill at fighting with your hands and other body parts.
|
REF |
Heavy Weapons
|
Use of military weapons such as RPGs, mortars, rockets, missiles,
etc.
|
REF |
Interrogation
|
The ability to extract information from people.
|
PRE |
Languages
|
Must specify one particular language group (or dialect, computer
code, type of sign language or hand signals). Must specify
primary language in the family; all others in that group are
at 1/2 of primary.
|
INT |
Leadership
|
The skill of leading and convincing people to follow you.
|
PRE |
Lip Reading
|
This skill enables the character to read someone’s lips in
order to tell what he is saying. The character must be able
to see his target’s mouth clearly.
|
INT |
Local Expert
|
Knowledge of an area; who’s who, where things are, general
customs, schedules, and peculiarities of the environment.
|
INT |
Lockpicking
|
This skill allows the character to open key, combination,
electronic, and magnetic locks.
|
TECH |
Marksmanship
|
Skills of using personal projectile weapons; guns, SMGs,
rifles, etc.
|
REF |
Mechanics
|
Skill with mechanical devices and the knowledge of how to
repair, replace, and build them.
|
TECH |
Melee Weapons
|
Using different types of melee weapons, such as knives, clubs,
axes, swords, spears, etc.
|
REF |
Mimicry
|
The ability to perfectly imitate someone else’s voice.
|
PRE |
Navigation
|
Knowing how to take sightings, use maps and charts, plot
courses, work from wind, weather, and other guides.
|
INT |
Oratory
|
The ability to speak to an audience and to deliver a convincing
presentation.
|
PRE |
Perception
|
The skill of observation, perception and spotting hidden
things (like clues), detecting lies and emotions.
|
INT |
Performance
|
The skills of acting, some stagecraft, singing and musicianship.
|
PRE |
Persuasion
|
The ability to convince, persuade, or influence individuals.
|
PRE |
Physician
|
This skill enables the character to diagnose illnesses, analyze
medical tests and prescribe drugs.
|
TECH |
Pilot
|
Flying prop aircraft, jets, spacecraft, grav vehicles, etc.
A specific class of vehicle must be chosen for this skill.
|
REF |
Professional
|
The ability to perform a certain profession (such as artist,
actor, doctor, hockey player, scientist, taxi driving, etc.)
Obviously, certain other skills will greatly enhance the character’s
ability to practice his profession.
|
INT |
Research
|
Skills in using libraries, databases, records, as well as
uncovering information from obscure or uncommon sources.
|
INT |
Riding
|
This skill enables a character to ride a living creature
under difficult circumstances. The type of animal (usually
horse) must be specified when this skill is purchased.
|
DEX |
Science
|
Knowledge of lab techniques, how to design experiments, how
to write scientific papers, test hypotheses, etc. for your
appropriate field of science.
|
INT |
Security Systems
|
The ability to recognize and evade various types of alarms
and traps. The character also knows how to set up alarms and
traps, given the proper time and equipment.
|
TECH |
Seduction
|
The ability to gain others’ trust by offering companionship
or favors.
|
PRE |
Shadowing
|
The ability to subtly follow someone. Also the ability to
spot and lose a tail.
|
INT |
Singing
|
The skill of using your voice for performance and entertainment.
|
PRE |
Sleight of Hand
|
The ability to palm items, fool the eye, perform magic tricks,
etc.
|
TECH |
Stealth
|
The ability to hide in shadows, move silently or avoid detection
in combat situations.
|
DEX |
Streetwise
|
This skill gives the character knowledge of the seamy side
of civilization: he knows how to find the black market, talk
to thugs, gain information, and so on.
|
PRE |
Surgery
|
The ability to perform surgical operations on people.
|
TECH |
Surveillance
|
The ability to set up a static surveillance of a subject
without having it detected.
|
INT |
Survival
|
This skill enables the character to live off the land, find
food and water, identify dangerous plants and animals, and
so on.
|
INT |
Systems Ops
|
This skill allows the character to operate sensing and communications
devices.
|
TECH |
Tactics
|
The ability to manage a large-scale battle effectively and
efficiently. A character with this skill usually knows what
must be done to direct a battle.
|
INT |
Teaching
|
The ability to impart information or skills to other.
|
PRE |
Tracking
|
The ability to follow a trail by observing tracks, marks,
broken twigs, and so forth.
|
INT |
Trading
|
The ability to strike a good bargain with a merchant or customer.
|
PRE |
Ventriloquist
|
The character can make his voice sound as if it’s coming
from somewhere other than himself.
|
PRE |
Weaponsmith
|
The character knows how to build, maintain and repair weapons
of various types. The class of weapon (muscle-powered, firearms,
energy weapons, other) must be specified when this skill is
purchased.
|
TECH |
Zero-G
|
The ability to operate in zero gravity
|
DEX |