Alien Races
There are a number of alien races in the Known Worlds, although humans
are clearly the dominant race. The Known Worlds are extremely Xenophobic,
and mostly look down on aliens
(or any difference, for that matter).
Most races have been conquered by humanity; only the G'nesh, the Vau
and the Symbiots are independent of the (human) Empire. The G'nesh, the
Vau and the Symbiots aren't typically player character races.
Name |
Notes |
|
Ur-Obun |
The Obun are very similar to humans leading some to believe
that they're somehow related to humanity. The Obun are an intelligent,
spiritual people, and they have powerful psionic abilities. Although
conquered by humans, the Obun are often in trusted advisory or
diplomatic roles. |
|
Ur-Ukar |
The Ukari are of the same species as the Obun, and share their
psionic abilities, but culturally, they are very different. The
Ukari have long resented being conquered by humanity. Ukari are
often raised underground for the first years of their lives,
and they develop their senses
of touch more strongly. |
|
Vorox |
The Vorox are large, furry, six-limbed aliens. They had not
yet developed any recognizable civilization when they were found
by humans. Humanity "civilized" the Vorox -- a process which
usually includes surgical removal of the Vorox' poisonous claws. |
|
Shantor |
The Shantor are an ungulate species with four legs and hooves.
The Shantor were the first aliens encountered by humans and,
like the Ukari, the Shantor were displaced by humans after years
of conflict, and relocated to reservations throughout the Known
Worlds. |
|
Oro'ym |
The Oro'ym are amphibians who built vast underwater cities.
They are now mostly a minor race, willing to barter for human
tech. |
|
Etyri |
An alien avian race with the ability to fly, the Etyri are
seldom encountered off of their home world. They are deeply religious,
and extremely interested in life-after-death. |
|
Gannok |
The Gannok resemble Terran chimanzees. They are only recently
sentient, and hadn't developed much of a culture by the time
humans encountered them. |
|
Ascorbites |
Ascorbites are insectoid aliens. Like the Gannok, they had
not yet developed civilization when the humans arrived. They
have a reputation as bloodsuckers. |
|
Hironem |
The Hironem are a reptillian species, who had approximately
20th-Century technology by the time humans encountered them.
They may have been influenced by the Vau at some point. |
|
G'nesh |
Another insectoid race, the G'nesh were encountered just before
the Vau made themselves known to humanity. The Vau clearly protect
the G'nesh, who are peaceful artists. The G'nesh aren't generally
encountered off of their homeworld. |
|
Vau |
The Vau are the only known races that is more technologically
advanced than humanity. The Vau are secretive, preferring a sense
of mystery about their race and capabilities, but they strongly
defend their borders. They are tall (around 7 feet) and slender. |
|
Symbiots |
Symbiots are a parasitic infection |
|
|
Barbarians
Barbarians are human, but come from worlds that are not part of the
Emperor Alexius' worlds. The Known Worlders tends to view other humans
as barbarians, but that's mostly Known World xenophobia.
Name |
Notes |
The Kurgan Caliphate |
At one border, near the Hazat worlds, the Kurgan Caliphate
is actually a highly intelligent and mannered civilization
that has retained some aspects of Second Republic culture. |
The Vuldrok |
The Vuldrok are much more "barbarian" in the eyes
of the Known Worlds -- they are brutal raiders who invade Known
World cities and ships. |
|
The Changed
In the Second Republic, scientists experimented with genetic engineering,
to create altered species.
Name |
Notes |
Genetically Engineered |
Some of the Changed are decendants of genetically engineered
humans and aliens. Generally, the Changed are able to conceal
their
differences. |
Anima |
Second Republic scientists also created species that mixed
human, alien and animal genes. Several of these "animal people"
have successfully bred in the generations since the Second
Republic, leading to rare sub-species. |
|
Package Deals
Gannok
Cost
|
Ability |
|
2 |
LS: (Immunity: Symbiot
Infection) |
|
9 |
+3 DEX |
|
1 |
Long Fingers and Toes: +1 DEX (3 Active Points);
Only for Rolls Involving Fine Manipulation (-1) |
|
3 |
Prehensile Tail: Extra Limb (1), Inherent (+¼)
(6 Active Points); Restrainable (-½), Limited Manipulation
(-¼) |
|
6 |
Agile Toes: Extra Limbs: Feet can function like
hands (2), Inherent (+¼) (6 Active Points) |
|
7 |
Regeneration: Healing BODY 1d6 (10
Active Points); Self Only (-½) |
|
-2 |
-2 STR |
|
-4 |
-2 BODY |
|
-10 |
Distinctive Features: Pungent Smell, |
|
-5 |
Physical Limitation: Small Body (Infrequently, Slightly Impairing) |
|
7 |
Total Cost of Package Deal |
|
|
Vorox
Cost
|
Ability |
|
5 |
+5 STR |
|
10 |
+5 CON |
|
6
|
+3 BODY |
|
-2 |
-2 INT |
|
8 |
Vorox Bite: ½d6 HKA, Reduced Penetration
(-¼) |
|
6 |
Extra Limbs (2 extra limbs usable as arms or
legs), Inherent (+¼) |
|
2 |
Enhanced Senses: +2 PER with Smell |
|
4 |
+2" Running |
|
3 |
+2" Running, only when using all six limbs
as legs (-¼) |
|
10 |
LS: Immunity to poisons and chemical warfare agents |
|
-5 |
Physical Limitation: Can't eat vegetables (Infrequently,
Slightly Impairing) |
|
-10 |
Physical Limitation: Extremely Large nine or
ten feet tall, broad and heavy (Frequently, Slightly Impairing) |
|
31 |
Total Cost of Package Deal |
|
|
|
|
|
Options |
End |
33 |
Poisonous Claws: (Total: 105 Active
Cost, 33 Real Cost) HKA 1d6 (plus STR) (15
Active Points); Reduced Penetration (-¼) (Real Cost:
12) plus Entangle 4d6, 8 DEF, Takes No Damage From
Attacks
(+½) (90 Active Points); Extra Time (onset time of 1
Turn (Post-Segment 12), -1¼), 4 Charges (-1), Claws
must do BODY (-½), Cannot Form Barriers (-¼),
Linked (HKA; -¼) (Real Cost: 18) |
3 |
|
Vorox claws are usually removed from civilized Vorox, although Vorox
Nobles are sometimes allowed to retain a single claw. If a Vorox manages
to hit skin with these claws, a powerful toxin slowly induces paralysis
in the
victim.
Ur-Obun
Cost
|
Ability |
|
3 |
+1 DEX |
|
4 |
+2 EGO |
|
10 |
Psi or TheurgyPowers |
|
17 |
Total Cost of Package Deal |
|
|
Ur-Ukar
Cost |
Ability |
|
3 |
+1 DEX |
|
4 |
+2 EGO |
|
10 |
Discriminatory with Touch Group |
|
10 |
Psi Powers |
|
27 |
Total Cost of Package Deal |
|
|
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