Character Name: Captain Sorted
Alternate Identities: Captain Tom Kettering
Player Name: Axel Johnson
|
|
| Val |
Char |
Base |
Points |
Roll |
Notes |
|
15
|
STR |
10
|
5
|
12-
|
HTH Damage 3d6 END [1]
Lift:
200.0kg
|
|
19
|
DEX |
10
|
27
|
13-
|
OCV 6 DCV 6
|
|
15
|
CON |
10
|
10
|
12-
|
|
|
15
|
BODY |
10
|
10
|
12-
|
|
|
15
|
INT |
10
|
5
|
12-
|
PER Roll 12-
|
|
29
|
EGO |
10
|
38
|
15-
|
ECV: 10
|
|
23
|
PRE |
10
|
13
|
14-
|
PRE Attack: 4 1/2d6
|
|
24
|
COM |
10
|
7
|
14-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
6/22
|
PD |
3
|
0
|
|
6 / 22 PD (3 / 9 rPD)
|
|
6/22
|
ED |
3
|
0
|
|
6 / 22 ED (3 / 9 rED)
|
|
6
|
SPD |
2.9
|
11
|
|
Phases: 2, 4, 6, 8, 10, 12
|
|
6
|
REC |
6
|
0
|
|
|
|
30
|
END |
30
|
0
|
|
|
|
40
|
STUN |
31
|
9
|
|
|
|
6"
|
Running |
6"
|
0
|
|
|
|
2"
|
Swimming |
2"
|
0
|
|
|
|
3"
|
Leaping |
3"
|
0
|
135
|
Total Characteristics Points |
|
|
|
|
| Total earned: |
12
|
| Spent: |
0
|
| Unspent: |
12
|
|
| Type |
Total |
| Run (6") |
6" |
| Swim (2") |
2" |
| H. Leap (3") |
3" |
| V. Leap (2") |
1 1/2" |
|
| Type |
Amount |
| Physical Defense |
6/22 |
| Res. Phys. Defense |
3/9 |
| Energy Defense |
6/22 |
| Res. Energy Defense |
3/9 |
| Mental Defense |
16 |
| Power Defense |
0 |
|
|
| |
| Characteristics |
135
|
|
200
|
Base Points |
| Skills |
43
|
|
190
|
Disadvantages |
| Perks |
21
|
|
0
|
Experience Spent |
| Talents |
6
|
|
|
|
| Powers |
150
|
|
|
|
| Martial Arts |
0
|
|
|
|
| Total |
355
|
=
|
355
|
Total |
|
|
|
| OCV: |
6 |
DCV: |
6 |
|
|
|
Combat Skill Levels:
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
|
|
|
|
|
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
| Targeting shot |
OCV |
Hit Location |
| Head shot (Head to Shoulders) |
-4 |
1d6+3 |
| High shot (Head to Vitals) |
-2 |
2d6+1 |
| Body shot (Hands to Legs) |
-1 |
2d6+4 |
| Low shot (Shoulders to Feet) |
-2 |
2d6+7 |
| Leg shot (Vitals to Feet) |
-4 |
1d6+12 |
|
|
| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: England 8- |
| 3 |
Bureaucratics 14- |
| 0 |
Climbing 8- |
| 3 |
Combat Driving 13- |
| 3 |
Combat Piloting 13- |
| 1 |
Computer Programming 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 0 |
Language: English: Idiomatic, native accent (Custom Adder) Notes: (native) |
| 1 |
Language: French: Fluent Conversation (Custom Adder) Notes: (Similar to English) |
| 2 |
KS: British Army 11- |
| 3 |
Oratory 14- |
| 0 |
Paramedics 8- |
| 3 |
Persuasion 14- |
| 0 |
PS: Army Officer (Custom Adder) 11- |
| 8 |
PS: DJ (DEX-based) 18- |
| 3 |
Seduction 14- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 14- |
| 2 |
Survival (Temperate/Subtropical) 12- |
| 3 |
Tactics 12- |
| 3 |
Teamwork 13- |
| 0 |
TF: Small Motorized Ground Vehicles |
| 0 |
TF: Combat Aircraft |
| 2 |
WF: Small Arms |
| 43 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Diplomatic Immunity |
| 6 |
Reputation: Well-sorted geezer and kick arse DJ (A medium-sized group, 14-) +3/+3d6 Notes: ('The Kids') |
| 6 |
Vehicles & Bases (30 Base, 0 Disad) Notes: (contribution toward "Slingshot" super-sonic jet) |
| 2 |
Reputation: Hero (A medium-sized group, 14-) +1/+1d6 Notes: (Ontario) |
| 2 |
Reputation: Hero (A large group, 11-) +1/+1d6 Notes: (Canada) |
| 21 |
Total Perks Cost |
| Cost |
Name |
| 6 |
Combat Luck: 3 PD/3 ED |
| 6 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 10 |
Armor (6 PD / 6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value) | |
| 6 |
Armor: +10 PD (10 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value) | |
| 6 |
Armor: +10 ED (10 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value) | |
| 10 |
Spliff Breath: Ego Attack 1d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Visible (-1/4), Limited Power (Power loses about a fourth of its effectiveness; -1/4) Notes: Cannot be used through Mind Link | |
| 20 |
Sorted for E's and whizz: +2 SPD (Modifiers affect Base Characteristic) (added to Primary Value) | |
| 10 |
Lightly Baked: +10 Mental Defense (16 points total) | |
| 75 |
High as a Kite: Flight 20" (Improved Noncombat Movement (x8)), Reduced Endurance (0 END; +1/2) (75 Active Points) | |
| 3 |
Cellphone: Radio Perception/Transmission (10 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), OAF (-1), Concentration (1/2 DCV; -1/4) | |
| 10 |
Luck 2d6 | |
| 150 |
Total Powers Cost |
|
| Cost |
Disadvantage |
| 5 |
Dependence: Hash, Common, Powers Gain 14- Activation Roll, 6 Hours |
| 5 |
Dependence: Hash, Common, Incompetence: -1 to Skill Rolls and related rolls per time increment, 6 Hours |
| 15 |
Dependent NPC: Cpl Ali D, Normal, 11- (Occasionally) |
| 5 |
Distinctive Features: Military Uniform, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses |
| 20 |
Psychological Limitation: Code against Killing, Common, Total |
| 20 |
Psychological Limitation: Code of the Hero, Common, Total |
| 15 |
Psychological Limitation: Overconfidence, Very Common, Moderate |
| 10 |
Psychological Limitation: Patriotic, Uncommon, Strong |
| 10 |
Social Limitation: Subject to Orders: British Army, Occasionally (8-), Major |
| 15 |
Social Limitation: Secret Identiy, Frequently (11-), Major |
| 10 |
Unluck: +2d6 |
| 5 |
Physical Limitation: Heavy Sleeper, Infrequently, Slightly Impairing |
| 15 |
Hunted: Ministry of Defence, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence |
| 10 |
Hunted: Super Jihad Warriors, As Powerful, 8- (Occasionally), Harshly Punish |
| 5 |
Hunted: ultra-fanatical anti-drug activists, Less Powerful, 11- (Frequently), Mildly Punish |
| 5 |
Reputation: Epitome of the decline of modern civilization, Frequently (11-), Known Only To A Small Group Notes: (fanatical anti-drug activists) |
| 10 |
Vulnerability: Sonic attacks, Uncommon, Vulnerability Multiplier (2x STUN) |
| 10 |
Vulnerability: Sonic Attacks, Uncommon, Vulnerability Multiplier (2x BODY) |
| 190 |
Total Disadvantages Cost |
|
|