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Those Who Trade:
Merchants |
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Guild
Usually, merchants belong to a guild. Players may also be non-guild
merchants (called Yeomans). The guilds work very hard to ensure that
their technologies and secrets aren't used outside of their ranks, but
there are exceptions.
Major Guild
Name |
Notes |
|
Charioteers |
Charioteers are pilots and traders in the Known Worlds. They
alone know how to construct the Jumpkeys necessary to travel
through the Jumpgates. |
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The Supreme Order of Engineers |
The guild that seeks to master technology. Engineers create
technological devices, and repair existing devices when they
have worn down. Engineers are also involved in extremely scientific
research -- genetic engineering, xenobiology and others. |
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Scravers |
Scravers started out as scavengers for old tech, and while
they still perform that role, they have also diversified into
areas of vice: gambling, prostitution, etc. They're a strange
combination of junkyard owners and mafia. |
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The Muster (Chainers) |
The Muster trades in people (and animals). If you need skilled
labour -- fighters, bounty hunters, scholars, technicians --
the Muster can hire out to you. The Muster are also slavers. |
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Reeves (Gray Faces) |
The Reeves are the guild that have taken on two of the most
despised roles in the Known Worlds: that of lawyers and bankers.
They are also interested in information propagation -- they control
what little media remains -- and often act as advisors to nobles
or other organizations. As bankers for the Known Worlds, they
enforce their own loan repayments. |
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|
The Minor Guilds
Following are some of the minor guilds: several of these guilds are
unlikely to go out adventuring, but they still play a role in 51st-century
life.
Name |
Notes |
Apothecaries |
This is the guild to go to for Physicks, medicines and other
healers. |
Brewers |
This guild brews drinks often needing to removing
taint and impurities from food (grapes, rye) and water. |
Bureaucrats |
Bureaucrats perform anything from processing paperwork for
a noble house to tax collection. |
Carnivaliers |
This is a guild of circus performers. |
Courtesans |
Everyone needs someone to love... if only for an evening.
And this guild helps those in need. |
Gourmands |
This guild provides the finest chefs and cooks in the Known
Worlds. |
The Masque |
This is a guild of actors and stage performers. |
Mercurians |
A guild of practical jokers. |
The Oubliette |
This guild caters to the treatment of the mentally ill. Better
the Oubliette than to be burned by Inquisitors. |
Pedagogues |
An umbrella guild of several sub-guilds: Nannies, Governesses,
Tutors |
Prospectors |
A guild for those who go out looking for ores, precious stones
or other natural resources. |
Promoters (Shills) |
This guild manipulates public opinion. |
Purgers |
The garbage haulers of the Known Worlds |
Slayers |
This extremely secretive guild is specializes in assassins. |
Stewards |
Stewards provide style and etiquette advice to those who
were not born into high society. Stewards are essential for
social climbers, but taking advice from a steward is considered
uncouth and low. |
Vagabonds |
Not quite a "guild" per se, but these hobos have a strong
set of traditions. |
Weaponsmiths |
Need a weapon repaired? This is the guild for you. |
Wordwrights |
Even the Known Worlds need writers -- journalists, book authors,
etc. -- and a good Wordwright makes even the most banal goings-on
at court exciting. |
Wranglers |
People who tend to beasts, Wranglers are like old-west cowboys. |
|
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