Character Name: Captain Sorted
Alternate Identities: Captain Tom Kettering
Player Name: Axel Johnson
CHARACTERISTICS
Val Char Base Points Roll Notes
15 STR 10 5 12- HTH Damage 3d6 END [1] Lift: 200.0kg
19 DEX 10 27 13- OCV 6 DCV 6
15 CON 10 10 12-
15 BODY 10 10 12-
15 INT 10 5 12- PER Roll 12-
29 EGO 10 38 15- ECV: 10
23 PRE 10 13 14- PRE Attack: 4 1/2d6
24 COM 10 7 14-
6/22 PD 3 0 6 / 22 PD (3 / 9 rPD)
6/22 ED 3 0 6 / 22 ED (3 / 9 rED)
6 SPD 2.9 11 Phases: 2, 4, 6, 8, 10, 12
6 REC 6 0
30 END 30 0
40 STUN 31 9
6" Running 6" 0
2" Swimming 2" 0
3" Leaping 3" 0 135 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 12
Spent: 0
Unspent: 12
MOVEMENT
Type Total
Run (6") 6"
Swim (2") 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 6/22
Res. Phys. Defense 3/9
Energy Defense 6/22
Res. Energy Defense 3/9
Mental Defense 16
Power Defense 0
 
SUMMARY
Characteristics
135
200
Base Points
Skills
43
190
Disadvantages
Perks
21
0
Experience Spent
Talents
6
 
Powers
150
   
Martial Arts
0
 
Total
355
=
355
Total
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

SKILLS
Cost  Name
0 Acting 8-
0 AK: England 8-
3 Bureaucratics 14-
0 Climbing 8-
3 Combat Driving 13-
3 Combat Piloting 13-
1 Computer Programming 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English: Idiomatic, native accent (Custom Adder)
Notes: (native)
1 Language: French: Fluent Conversation (Custom Adder)
Notes: (Similar to English)
2 KS: British Army 11-
3 Oratory 14-
0 Paramedics 8-
3 Persuasion 14-
0 PS: Army Officer (Custom Adder) 11-
8 PS: DJ (DEX-based) 18-
3 Seduction 14-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 14-
2 Survival (Temperate/Subtropical) 12-
3 Tactics 12-
3 Teamwork 13-
0 TF: Small Motorized Ground Vehicles
0 TF: Combat Aircraft
2 WF: Small Arms
43 Total Skills Cost
PERKS
Cost  Name
5 Diplomatic Immunity
6 Reputation: Well-sorted geezer and kick arse DJ (A medium-sized group, 14-) +3/+3d6
Notes: ('The Kids')
6 Vehicles & Bases (30 Base, 0 Disad)
Notes: (contribution toward "Slingshot" super-sonic jet)
2 Reputation: Hero (A medium-sized group, 14-) +1/+1d6
Notes: (Ontario)
2 Reputation: Hero (A large group, 11-) +1/+1d6
Notes: (Canada)
21 Total Perks Cost
TALENTS
Cost  Name
6 Combat Luck: 3 PD/3 ED
6 Total Talents Cost
 
POWERS
Cost  Power END
10 Armor (6 PD / 6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value)
6 Armor: +10 PD (10 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value)
6 Armor: +10 ED (10 Active Points); OIF (-1/2), Real Armor (-1/4) (added to Secondary Value)
10 Spliff Breath: Ego Attack 1d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Visible (-1/4), Limited Power (Power loses about a fourth of its effectiveness; -1/4)
Notes: Cannot be used through Mind Link
20 Sorted for E's and whizz: +2 SPD (Modifiers affect Base Characteristic) (added to Primary Value)
10 Lightly Baked: +10 Mental Defense (16 points total)
75 High as a Kite: Flight 20" (Improved Noncombat Movement (x8)), Reduced Endurance (0 END; +1/2) (75 Active Points)
3 Cellphone: Radio Perception/Transmission (10 Active Points); Extra Time (1 Turn (Post-Segment 12); -1 1/4), OAF (-1), Concentration (1/2 DCV; -1/4)
10 Luck 2d6
150 Total Powers Cost

DISADVANTAGES
Cost  Disadvantage
5 Dependence: Hash, Common, Powers Gain 14- Activation Roll, 6 Hours
5 Dependence: Hash, Common, Incompetence: -1 to Skill Rolls and related rolls per time increment, 6 Hours
15 Dependent NPC: Cpl Ali D, Normal, 11- (Occasionally)
5 Distinctive Features: Military Uniform, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
20 Psychological Limitation: Code against Killing, Common, Total
20 Psychological Limitation: Code of the Hero, Common, Total
15 Psychological Limitation: Overconfidence, Very Common, Moderate
10 Psychological Limitation: Patriotic, Uncommon, Strong
10 Social Limitation: Subject to Orders: British Army, Occasionally (8-), Major
15 Social Limitation: Secret Identiy, Frequently (11-), Major
10 Unluck: +2d6
5 Physical Limitation: Heavy Sleeper, Infrequently, Slightly Impairing
15 Hunted: Ministry of Defence, More Powerful, 11- (Frequently), Watching, Extensive Non-Combat Influence
10 Hunted: Super Jihad Warriors, As Powerful, 8- (Occasionally), Harshly Punish
5 Hunted: ultra-fanatical anti-drug activists, Less Powerful, 11- (Frequently), Mildly Punish
5 Reputation: Epitome of the decline of modern civilization, Frequently (11-), Known Only To A Small Group
Notes: (fanatical anti-drug activists)
10 Vulnerability: Sonic attacks, Uncommon, Vulnerability Multiplier (2x STUN)
10 Vulnerability: Sonic Attacks, Uncommon, Vulnerability Multiplier (2x BODY)
190 Total Disadvantages Cost
BACKGROUND

POWERS/TACTICS
QUOTE
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 6"
Weight: 220 lbs
Description:
Character created with Hero Designer (version 1.22)