Character Name: Evergreen Alternate Identities: none Player Name: |
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DISADVANTAGES | ||
Cost | Disadvantage | |
5 | Distinctive Features: Leaves instead of hair and white, irisless eyes Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses | |
10 | Distinctive Features: Hard, wood-like skin Not Concealable, Noticed and Recognizable, Detectable By Uncommonly-Used Senses | |
5 | Distinctive Features: Mystical (faerie) aura Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses, Not Distinctive In Some Cultures | |
20 | Psychological Limitation: Doesn't understand modern civilization. (Very Common; Strong) | |
15 | Vulnerability: 1 1/2 x STUN Fire (Very Common) | |
15 | Vulnerability: 1 1/2 x STUN Fire (Very Common) | |
5 | Reputation: Member of the Crusaders 8- | |
10 | Hunted: Crushers 8- (As Pow; Harshly Punish) | |
85 | Total Disadvantages Cost | |
BACKGROUND | ||
Evergreen awoke in the woods in the American midwest. She didn't know how she got there, and she didn't even know who she was. She knew only two things:
She arrived in Indianapolis as Vulture and Marionette, two villains who would later become members of the Crushers, were raiding a bank, and felt drawn to stop the stangely-costumed people. Manta-Man was also on site, trying to rescue some hostages that Marionette had under her control. Together, Manta-Man and Evergreen drove off the villains and saved the day. Manta-Man, who by then had decided that Indianapolis needed a superteam, asked Evergreen if she'd be interested in joining. Lacking any specific goal, she accepted. Over the years, Evergreen became a valued member of the Crusaders. She was a good fighter and possessed significant powers, when the team wasn't in the middle of combat Evergreen tended to withdraw to her room. Eventually, a Crusaders mission took the team to the faerie realms, where Evergreen discovered that she was the youngest daughter of the queen of the dryads. Evergreen doesn't know what to make of this new information, and has spent many months trying to learn more about the faerie worlds. |
POWERS/TACTICS | ||||||||
Evergreen has a number of powers related to her abilities as a dryad. Her body is made out of a tough wood-like material. The toughness of her body also affects her ability to damage opponents using hand-to-hand combat, although she tends to avoid that form of combat. Her body also generates a natural sap-like substance that quickly heals any wounds that she suffers. Her fingernails are very sharp, and she has glands under her fingernails that secrete a powerful toxin that causes terrifying hallucinations. Finally, she can also control a wide variety of plant species, causing them to animate. When she's in an area with vines or roots, she'll try to entagle her opponents. In wooded areas, she can cause plants to animate into powerful creatures. |
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Description: | ||||||||
Evergreen is a plant in human form. Her body is made out of a deep brown magical wood and she has a full head of leaves and greenery instead of hair. Her eyes have neither pupil nor iris and she has dark black markings around the eyes and on the cheeks. With a headscarf and sunglasses, she can be mistaken for a normal African American woman. (Since her ancestors come from nowhere near Africa, she finds it awkward when people assume that she's African American). |