Character Name: Enforcer
Alternate Identities: Eric Forrest
Player Name:
CHARACTERISTICS
Val Char Base Points Roll Notes
15 STR 10 5 12- HTH Damage 3d6 END [1] Lift: 200.0kg
13 DEX 10 9 12- OCV 4 DCV 4
14 CON 10 8 12-
13 BODY 10 6 12-
17 INT 10 7 12- PER Roll 12-
17 EGO 10 14 12- ECV: 6
10 PRE 10 0 11- PRE Attack: 2d6
10 COM 10 0 11-
7/27 PD 3 1 7/27 PD (3/23 rPD)
7/27 ED 3 1 7/27 ED (3/23 rED)
4 SPD 2.3 17 Phases: 3, 6, 9, 12
8 REC 6 4
28 END 28 0
35 STUN 28 7
8" Running 6 4
2" Swimming 2 0
3" Leaping 3 0 83 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 10
Spent: 10
Unspent: 0
MOVEMENT
Type Total
Run (6) 8"
Swim (2) 2"
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 7/27
Res. Phys. Defense 3/23
Energy Defense 7/27
Res. Energy Defense 3/23
Mental Defense 0
Power Defense 0
 
SUMMARY
Characteristics
83
200
Base Points
Skills
80
120
Disadvantages
Perks
0
10
Experience Spent
Talents
9
 
Powers
126
   
Martial Arts
32
 
Total
330
=
330
Total
 
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +2 with any single attack
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Martial Block 1/2 +2 +2 Block, Abort
Martial Strike 1/2 +0 +2 STR +5d6 Strike
Martial Throw 1/2 +0 +1 STR +3d6 +v/5, Target Falls
Offensive Strike 1/2 -2 +1 STR +7d6 Strike
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

SKILLS
Cost  Name
5 Accurate Sprayfire
5 Rapid Autofire
4 +2 with any single attack
Notes: (Gun)
3 Bugging 12-
1 Bureaucratics 8-
3 Combat Driving 12-
5 Computer Programming 13-
1 Cryptography 8-
1 Demolitions 8-
5 Disguise 13-
3 Fast Draw 12-
3 Interrogation 11-
2 KS: Spies 11-
2 KS: International Espionage 11-
2 KS (Culture): Russian 11-
5 Paramedics 13-
2 PS: Espionage Agent 11-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 12-
3 Streetwise 11-
0 TF: Small Motorized Ground Vehicles
2 Weaponsmith (Firearms) 12-
3 WF: Off Hand, Small Arms
1 Language: English (Imitate dialects; Custom Adder)
Notes: (native)
2 Language: German (Completely Fluent, w/Accent; Custom Adder)
Notes: (similarity to English)
4 Language: Russian (Idiomatic, native accent)
4 Language: Cantonese (Completely Fluent, w/Accent; Custom Adder)
Notes: (very different from English)
80 Total Skills Cost
TALENTS
Cost  Name
3 Lightning Reflexes: +3 DEX to act first with Single Action
Notes: (Pistol)
6 Combat Luck: 3 PD/3 ED
9 Total Talents Cost
 
POWERS
Cost  Power END
20 Force Field Attack: Energy Blast 4d6 (vs. ED)2
40 Personal Force Field: Force Field (20 PD/20 ED)4
31 Force Wall (5 PD/5 ED; 3" long and 2" tall)3
30 Pistol: Multipower, 60-point reserve, all slots: (60 Active Points); OAF (Pistol) (-1)
1u
1) Flare Bullets: Flash 5d6 (Hearing Group) (15 Active Points); 6 Charges (-3/4)
1u
2) Rubber Bullets: Energy Blast 6d6 (vs. PD) (30 Active Points); 6 Charges (-3/4)
2u
3) Explosive Bullets: Energy Blast 8d6 (vs. ED), Explosion (+1/2) (60 Active Points); 6 Charges (-3/4)
1u
4) Standard Bullets: Killing Attack - Ranged 2 1/2d6 (vs. ED) (40 Active Points); 6 Charges (-3/4)
126 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike
3
3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +3d6 +v/5, Target Falls
5
4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike
4
5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
12
6) +3 HTH Damage Class(es)
32 Total Martial Arts Cost

DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Marion Freidrich and Elisabeth Freidrich 8- (Infrequently), Normal, Group DNPC (x2 DNPCs), Unaware of character's adventuring career/Secret ID
5 Hunted: CIA 8- (Occasionally), As Powerful, Watching, Extensive Non-Combat Influence
15 Hunted: Mercury Mercenary 11- (Frequently), As Powerful, Harshly Punish
10 Hunted: Crushers 8- (Occasionally), As Powerful, Harshly Punish
15 Psychological Limitation: Haunted by his past deeds Common, Strong
10 Physical Limitation: Extremely right-wing about matters of Military, Government and Defense Frequently, Slightly Impairing
10 Reputation: Dark, broody member of the Crusaders Frequently (11-)
20 Yet-to-be-revealed effects of Secret CIA Mind-Control Experiments
15 Social Limitation: Secret Identity (Eric Forrest) Frequently (11-), Major
120 Total Disadvantages Cost
BACKGROUND
Eric Forrest was a well-respected CIA operative who was regularly sent on extremely dangerous missions. He was a fixer. Someone who straightened things out. Someone who was prepared to do whatever it took.

Eric believed in the work he did. He grew up in an extremely Republican household, and he believed in the importance of defending the United States against all enemies. Eternal vigilance and the price of freedom and all that.

The mission that caused Eric to question the ethics of his job involved a man by the name of Dr. Freidrich. Friedrich was an American research scientist working on a formula that would make a soldier invulnerable using force-fields. Eric Forrest was first ordered to protect Dr. Freidrich from suspected Chinese intelligence operatives. When Dr. Freidrich's family was kidnapped by the Chinese, the CIA feared that Dr. Freidrich would surrender the formula to get them back. Eric was ordered to kill Freidrich.

For the first time in his life, Eric Forrest disobeyed orders. He didn't believe that Dr. Freidrich was capable of betraying his country. The CIA was unimpressed and sent a team to kill Freidrich. Eric was unable to save him. As the doctor was dying, he gave Eric the only prepared sample of the invulnerability formula.

Eric used his newly-acquired powers to take out the other CIA team, and went on to rescue Dr. Freidrich's wife and daughter from the Chinese. He then resigned his position with the CIA and decided to become a free-lance mercenary for a while. Uncertain about whether or not the CIA was going to try to interfere with his new life, he adopted the code-name, Enforcer, and disguised his appearance.

In 1993, he met Mercury Mercenary for the first time. The two hated each other instantly. What was initially a professional rivalry between them became a significant vendetta. The Enforcer was always a picky mercenary, refusing any jobs that didn't measure up to his moral code, and as he started spending more and more time interfering with Mercury Mercenary's jobs, he alienated many professional mercenaries.

But he didn't care. Enforcer wasn't interested in the money; he wanted -- heck, he needed -- to see justice in the world. A pretty black-and-white, right-wing view of justice, sure, but justice nonetheless.

Eventually, Enforcer met Manta-Man, and was intrigued by the hero's fight against villainy. Manta-Man convinced Enforcer to give up his mercenary life and found the Crusaders.


POWERS/TACTICS
Enforcer uses his forcefield for defense and will often set up force walls to block his enemies' escape paths. He favours his gun over his force-field attacks, and he chooses his ammunition based on how powerful he perceives his opponent to be.
QUOTE
"Well, I don't think my explosive shells can hurt him either, but if I can just get him into a force field..."

-- Villains and Vigilantes number 3
APPEARANCE
Hair Color: Blond Eye Color: Blue Height: 6' 0" Weight: 170 lbs
Description:
Eric is a fit, lean man with blonde hair and blue eyes. In the early part of his career, when he was more worried about the CIA knowing his identity, he used to dye his hair brown, but has recently given up doing that. He wears a form-fitting black bodysuit and black boots. He wears a mask that covers the lower part of his face (nose and mouth) but leaves the rest of his head bare.

When not in costume, he tends to wear clothes that don't stand out in a crowd, except for the really expensive sunglasses that he always seems to be wearing.

Character created with Hero Designer (version 1.44)